using System; using System.Runtime.Serialization; namespace NitroxServer.GameLogic { [Serializable] [DataContract] public class StoryTimingData { [DataMember(Order = 1)] public double ElapsedSeconds { get; set; } [DataMember(Order = 2)] public double? AuroraCountdownTime { get; set; } [DataMember(Order = 3)] public double? AuroraWarningTime { get; set; } [DataMember(Order = 4)] public double RealTimeElapsed { get; set; } [DataMember(Order = 5)] public double? AuroraRealExplosionTime { get; set; } public static StoryTimingData From(StoryManager storyManager, TimeKeeper timeKeeper) { return new StoryTimingData { ElapsedSeconds = timeKeeper.ElapsedSeconds, AuroraCountdownTime = storyManager.AuroraCountdownTimeMs, AuroraWarningTime = storyManager.AuroraWarningTimeMs, RealTimeElapsed = timeKeeper.RealTimeElapsed, AuroraRealExplosionTime = storyManager.AuroraRealExplosionTime }; } } }