Files
Nitrox/NitroxClient/Debuggers/Drawer/UnityUI/GraphicRaycasterDrawer.cs
2025-07-06 00:23:46 +02:00

25 lines
952 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace NitroxClient.Debuggers.Drawer.UnityUI;
public class GraphicRaycasterDrawer : IDrawer<GraphicRaycaster>
{
public void Draw(GraphicRaycaster graphicRaycaster)
{
using (new GUILayout.HorizontalScope())
{
GUILayout.Label("Ignore Reversed Graphics", NitroxGUILayout.DrawerLabel, GUILayout.Width(NitroxGUILayout.DEFAULT_LABEL_WIDTH));
NitroxGUILayout.Separator();
graphicRaycaster.ignoreReversedGraphics = NitroxGUILayout.BoolField(graphicRaycaster.ignoreReversedGraphics);
}
using (new GUILayout.HorizontalScope())
{
GUILayout.Label("Blocking Objects", NitroxGUILayout.DrawerLabel, GUILayout.Width(NitroxGUILayout.DEFAULT_LABEL_WIDTH));
NitroxGUILayout.Separator();
graphicRaycaster.blockingObjects = NitroxGUILayout.EnumPopup(graphicRaycaster.blockingObjects);
}
}
}