Files
Nitrox/NitroxClient/GameLogic/Bases/BuildingHandler.cs
2025-07-06 00:23:46 +02:00

411 lines
16 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using NitroxClient.Communication;
using NitroxClient.Communication.Abstract;
using NitroxClient.GameLogic.Spawning.Bases;
using NitroxClient.GameLogic.Spawning.Metadata;
using NitroxClient.MonoBehaviours;
using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.DataStructures.GameLogic.Bases;
using NitroxModel.DataStructures.GameLogic.Entities.Bases;
using NitroxModel.DataStructures.Util;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
namespace NitroxClient.GameLogic.Bases;
public partial class BuildingHandler : MonoBehaviour
{
public static BuildingHandler Main;
public Queue<Packet> BuildQueue;
private bool working;
public Dictionary<NitroxId, DateTimeOffset> BasesCooldown;
/// <summary>
/// When processing deconstruction-related packets, it's required to pass part of their data to the patches
/// so that they can work accordingly (mainly to differentiate local actions from remotely issued ones).
/// </summary>
public TemporaryBuildData Temp;
/// <summary>
/// TimeSpan before which local player can build on a base that was modified by another player
/// </summary>
private static readonly TimeSpan MultiplayerBuildCooldown = TimeSpan.FromSeconds(2);
public void Start()
{
if (Main)
{
Log.Error($"Another instance of {nameof(BuildingHandler)} is already running. Deleting the current one.");
Destroy(this);
return;
}
Main = this;
BuildQueue = new();
LatestResyncRequestTimeOffset = DateTimeOffset.UtcNow;
BasesCooldown = new();
Temp = new();
Operations = new();
}
public void Update()
{
CleanCooldowns();
if (BuildQueue.Count > 0 && !working && !Resyncing)
{
working = true;
StartCoroutine(SafelyTreatNextBuildCommand());
}
}
private IEnumerator SafelyTreatNextBuildCommand()
{
Packet packet = BuildQueue.Dequeue();
yield return TreatBuildCommand(packet).OnYieldError(exception => Log.Error(exception, $"An error happened when processing build command {packet}"));
working = false;
}
private IEnumerator TreatBuildCommand(Packet buildCommand)
{
switch (buildCommand)
{
case PlaceGhost placeGhost:
yield return BuildGhost(placeGhost);
break;
case PlaceModule placeModule:
yield return BuildModule(placeModule);
break;
case ModifyConstructedAmount modifyConstructedAmount:
PeekNextModifyCommands(ref modifyConstructedAmount);
yield return ProgressConstruction(modifyConstructedAmount);
break;
case UpdateBase updateBase:
yield return UpdatePlacedBase(updateBase);
break;
case PlaceBase placeBase:
yield return BuildBase(placeBase);
break;
case BaseDeconstructed baseDeconstructed:
yield return DeconstructBase(baseDeconstructed);
break;
case PieceDeconstructed pieceDeconstructed:
yield return DeconstructPiece(pieceDeconstructed);
break;
default:
Log.Error($"Found an unhandled build command packet: {buildCommand}");
break;
}
}
/// <summary>
/// If the next build command is also a ModifyConstructedAmount applied on the same object, we'll just skip the current one to apply the new one.
/// </summary>
private void PeekNextModifyCommands(ref ModifyConstructedAmount currentCommand)
{
while (BuildQueue.Count > 0 && BuildQueue.Peek() is ModifyConstructedAmount nextCommand && nextCommand.GhostId.Equals(currentCommand.GhostId))
{
BuildQueue.Dequeue();
currentCommand = nextCommand;
}
}
public IEnumerator BuildGhost(PlaceGhost placeGhost)
{
GhostEntity ghostEntity = placeGhost.GhostEntity;
Transform parent = GetParentOrGlobalRoot(ghostEntity.ParentId);
yield return GhostEntitySpawner.RestoreGhost(parent, ghostEntity);
BasesCooldown[ghostEntity.ParentId ?? ghostEntity.Id] = DateTimeOffset.UtcNow;
}
public IEnumerator BuildModule(PlaceModule placeModule)
{
ModuleEntity moduleEntity = placeModule.ModuleEntity;
Transform parent = GetParentOrGlobalRoot(moduleEntity.ParentId);
TaskResult<Optional<GameObject>> result = new();
yield return ModuleEntitySpawner.RestoreModule(parent, moduleEntity, result);
if (result.value.HasValue)
{
this.Resolve<EntityMetadataManager>().ApplyMetadata(result.value.Value.gameObject, moduleEntity.Metadata);
}
BasesCooldown[moduleEntity.ParentId ?? moduleEntity.Id] = DateTimeOffset.UtcNow;
}
public IEnumerator ProgressConstruction(ModifyConstructedAmount modifyConstructedAmount)
{
if (NitroxEntity.TryGetComponentFrom(modifyConstructedAmount.GhostId, out Constructable constructable))
{
BasesCooldown[modifyConstructedAmount.GhostId] = DateTimeOffset.UtcNow;
if (modifyConstructedAmount.ConstructedAmount == 0f)
{
constructable.constructedAmount = 0f;
yield return constructable.ProgressDeconstruction();
Destroy(constructable.gameObject);
BasesCooldown.Remove(modifyConstructedAmount.GhostId);
yield break;
}
if (modifyConstructedAmount.ConstructedAmount >= 1f)
{
constructable.SetState(true, true);
yield return BuildingPostSpawner.ApplyPostSpawner(gameObject, modifyConstructedAmount.GhostId);
yield break;
}
constructable.SetState(false, false);
constructable.constructedAmount = modifyConstructedAmount.ConstructedAmount;
yield return constructable.ProgressDeconstruction();
constructable.UpdateMaterial();
}
}
public IEnumerator BuildBase(PlaceBase placeBase)
{
if (!NitroxEntity.TryGetComponentFrom(placeBase.FormerGhostId, out ConstructableBase constructableBase))
{
FailedOperations++;
yield break;
}
BaseGhost baseGhost = constructableBase.model.GetComponent<BaseGhost>();
constructableBase.SetState(true, true);
NitroxEntity.SetNewId(baseGhost.targetBase.gameObject, placeBase.FormerGhostId);
// Specific case : just a moonpool built as a base
if (constructableBase.techType == TechType.BaseMoonpool)
{
// For a new base, the moonpool will be the only cell which is 0, 0, 0
Int3 absoluteCell = new(0, 0, 0);
// Deterministic id, see MoonpoolManager.LateAssignNitroxEntity
NitroxId moonpoolId = placeBase.FormerGhostId.Increment();
baseGhost.targetBase.gameObject.EnsureComponent<MoonpoolManager>().RegisterMoonpool(absoluteCell, moonpoolId);
}
BasesCooldown[placeBase.FormerGhostId] = DateTimeOffset.UtcNow;
}
public IEnumerator UpdatePlacedBase(UpdateBase updateBase)
{
if (!NitroxEntity.TryGetComponentFrom<Base>(updateBase.BaseId, out _))
{
Log.Error($"Couldn't find base with id: {updateBase.BaseId} when processing packet: {updateBase}");
FailedOperations++;
yield break;
}
OperationTracker tracker = EnsureTracker(updateBase.BaseId);
tracker.RegisterOperation(updateBase.OperationId);
if (!NitroxEntity.TryGetComponentFrom(updateBase.FormerGhostId, out ConstructableBase constructableBase))
{
tracker.FailedOperations++;
Log.Error($"Couldn't find ghost with id: {updateBase.FormerGhostId} when processing packet: {updateBase}");
yield break;
}
Temp.ChildrenTransfer = updateBase.ChildrenTransfer;
BaseGhost baseGhost = constructableBase.model.GetComponent<BaseGhost>();
constructableBase.SetState(true, true);
BasesCooldown[updateBase.BaseId] = DateTimeOffset.UtcNow;
// In the case the built piece was an interior piece, we'll want to transfer the id to it.
if (BuildUtils.TryTransferIdFromGhostToModule(baseGhost, updateBase.FormerGhostId, constructableBase, out GameObject moduleObject))
{
yield return BuildingPostSpawner.ApplyPostSpawner(moduleObject, updateBase.FormerGhostId);
}
}
public IEnumerator DeconstructBase(BaseDeconstructed baseDeconstructed)
{
if (!NitroxEntity.TryGetObjectFrom(baseDeconstructed.FormerBaseId, out GameObject baseObject))
{
FailedOperations++;
Log.Error($"Couldn't find base with id: {baseDeconstructed.FormerBaseId} when processing packet: {baseDeconstructed}");
yield break;
}
BaseDeconstructable[] deconstructableChildren = baseObject.GetComponentsInChildren<BaseDeconstructable>(true);
if (deconstructableChildren.Length == 1 && deconstructableChildren[0])
{
using (PacketSuppressor<BaseDeconstructed>.Suppress())
using (PacketSuppressor<PieceDeconstructed>.Suppress())
{
deconstructableChildren[0].Deconstruct();
}
BasesCooldown[baseDeconstructed.FormerBaseId] = DateTimeOffset.UtcNow;
yield break;
}
Log.Error($"Found multiple {nameof(BaseDeconstructable)} under base {baseObject} while there should be only one");
EnsureTracker(baseDeconstructed.FormerBaseId).FailedOperations++;
}
public IEnumerator DeconstructPiece(PieceDeconstructed pieceDeconstructed)
{
if (!NitroxEntity.TryGetComponentFrom(pieceDeconstructed.BaseId, out Base @base))
{
FailedOperations++;
Log.Error($"Couldn't find base with id: {pieceDeconstructed.BaseId} when processing packet: {pieceDeconstructed}");
yield break;
}
OperationTracker tracker = EnsureTracker(pieceDeconstructed.BaseId);
BuildPieceIdentifier pieceIdentifier = pieceDeconstructed.BuildPieceIdentifier;
Transform cellObject = @base.GetCellObject(pieceIdentifier.BaseCell.ToUnity());
if (!cellObject)
{
Log.Error($"Couldn't find cell object {pieceIdentifier.BaseCell} when destructing piece {pieceDeconstructed}");
yield break;
}
BaseDeconstructable[] deconstructableChildren = cellObject.GetComponentsInChildren<BaseDeconstructable>(true);
foreach (BaseDeconstructable baseDeconstructable in deconstructableChildren)
{
if (!BuildUtils.TryGetIdentifier(baseDeconstructable, out BuildPieceIdentifier identifier) || !identifier.Equals(pieceIdentifier))
{
continue;
}
using (PacketSuppressor<BaseDeconstructed>.Suppress())
using (PacketSuppressor<PieceDeconstructed>.Suppress())
using (PacketSuppressor<WaterParkDeconstructed>.Suppress())
using (PacketSuppressor<LargeWaterParkDeconstructed>.Suppress())
using (Temp.Fill(pieceDeconstructed))
{
baseDeconstructable.Deconstruct();
}
tracker.RegisterOperation(pieceDeconstructed.OperationId);
BasesCooldown[pieceDeconstructed.BaseId] = DateTimeOffset.UtcNow;
yield break;
}
Log.Error($"Couldn't find the right BaseDeconstructable to be destructed under {pieceDeconstructed.BaseId}");
tracker.FailedOperations++;
}
public static Transform GetParentOrGlobalRoot(NitroxId id)
{
if (id != null && NitroxEntity.TryGetObjectFrom(id, out GameObject parentObject))
{
return parentObject.transform;
}
return LargeWorldStreamer.main.globalRoot.transform;
}
private void CleanCooldowns()
{
BasesCooldown.RemoveWhere(DateTimeOffset.UtcNow, (time, curr) => (curr - time) >= MultiplayerBuildCooldown);
}
public class TemporaryBuildData : IDisposable
{
public NitroxId Id;
public InteriorPieceEntity NewWaterPark;
public List<NitroxId> MovedChildrenIds;
public (NitroxId, NitroxId) ChildrenTransfer;
public bool Transfer;
public Dictionary<NitroxId, List<NitroxId>> MovedChildrenIdsByNewHostId;
public void Dispose()
{
Id = null;
NewWaterPark = null;
MovedChildrenIds = null;
ChildrenTransfer = (null, null);
Transfer = false;
MovedChildrenIdsByNewHostId = null;
}
public TemporaryBuildData Fill(PieceDeconstructed pieceDeconstructed)
{
Id = pieceDeconstructed.PieceId;
if (pieceDeconstructed is WaterParkDeconstructed waterParkDeconstructed)
{
NewWaterPark = waterParkDeconstructed.NewWaterPark;
MovedChildrenIds = waterParkDeconstructed.MovedChildrenIds;
Transfer = waterParkDeconstructed.Transfer;
return this;
}
if (pieceDeconstructed is LargeWaterParkDeconstructed largeWaterParkDeconstructed)
{
MovedChildrenIdsByNewHostId = largeWaterParkDeconstructed.MovedChildrenIdsByNewHostId;
}
return this;
}
}
}
/// <summary>
/// Building resync-related part of <see cref="BuildingHandler"/>.
/// </summary>
public partial class BuildingHandler
{
private static readonly TimeSpan ResyncRequestCooldown = TimeSpan.FromSeconds(10);
private DateTimeOffset LatestResyncRequestTimeOffset;
private Dictionary<NitroxId, OperationTracker> Operations;
// TODO: Should be used to track total fails when more stuff is built towards resyncing
public int FailedOperations;
public bool Resyncing;
public OperationTracker EnsureTracker(NitroxId baseId)
{
if (!Operations.TryGetValue(baseId, out OperationTracker tracker))
{
Operations[baseId] = tracker = new();
}
return tracker;
}
public int GetCurrentOperationIdOrDefault(NitroxId baseId)
{
if (baseId != null && Operations.TryGetValue(baseId, out OperationTracker tracker))
{
return tracker.LastOperationId + tracker.LocalOperations;
}
return -1;
}
public void StartResync<T>(Dictionary<T, int> entities) where T : Entity
{
Resyncing = true;
FailedOperations = 0;
BuildQueue.Clear();
working = true;
InitializeOperations(entities.ToDictionary(pair => pair.Key.Id, pair => pair.Value));
}
public void StopResync()
{
working = false;
Resyncing = false;
}
public void InitializeOperations(Dictionary<NitroxId, int> operations)
{
foreach (KeyValuePair<NitroxId, int> pair in operations)
{
EnsureTracker(pair.Key).ResetToId(pair.Value);
}
}
public void AskForResync()
{
if (!Multiplayer.Main || !Multiplayer.Main.InitialSyncCompleted)
{
return;
}
TimeSpan deltaTime = DateTimeOffset.UtcNow - LatestResyncRequestTimeOffset;
if (deltaTime < ResyncRequestCooldown)
{
double timeLeft = ResyncRequestCooldown.TotalSeconds - deltaTime.TotalSeconds;
Log.InGame(Language.main.Get("Nitrox_ResyncOnCooldown").Replace("{TIME_LEFT}", string.Format("{0:N2}", timeLeft)));
return;
}
LatestResyncRequestTimeOffset = DateTimeOffset.UtcNow;
this.Resolve<IPacketSender>().Send(new BuildingResyncRequest());
Log.InGame(Language.main.Get("Nitrox_ResyncRequested"));
}
}