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Nitrox/NitroxClient/GameLogic/HUD/NitroxPDATab.cs
2025-07-06 00:23:46 +02:00

40 lines
1.2 KiB
C#

namespace NitroxClient.GameLogic.HUD;
public abstract class NitroxPDATab
{
/// <summary>
/// Text showing up when hovering the tab icon
/// </summary>
public abstract string ToolbarTip { get; }
/// <summary>
/// Asset name for the tab's icon sprite
/// </summary>
public abstract string TabIconAssetName { get; }
/// <summary>
/// Base game tab from which we will take the icon as a placeholder
/// </summary>
public abstract PDATab FallbackTabIcon { get; }
/// <summary>
/// The uGUI_PDATab component that will be used in-game
/// </summary>
public abstract uGUI_PDATab uGUI_PDATab { get;}
/// <summary>
/// Should be a new int value that isn't currently used by default game (>7) nor by another custom tab
/// </summary>
public abstract PDATab PDATabId { get; }
/// <summary>
/// Create uGUI_PDATab component thanks to the now existing uGUI_PDA component
/// </summary>
public abstract void OnInitializePDA(uGUI_PDA uGUI_PDA);
/// <summary>
/// Whether or not to render the pings images over the PDA when this PDA tab is open
/// </summary>
public abstract bool KeepPingsVisible { get; }
}