47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using NitroxModel.Packets;
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namespace NitroxClient.GameLogic.InitialSync.Abstract;
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public abstract class InitialSyncProcessor : IInitialSyncProcessor
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{
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public virtual List<Func<InitialPlayerSync, IEnumerator>> Steps { get; } = new();
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public virtual HashSet<Type> DependentProcessors { get; } = new();
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public virtual IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem)
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{
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for (int i = 0; i < Steps.Count; i++)
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{
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yield return Steps[i](packet);
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waitScreenItem.SetProgress((float)i / Steps.Count);
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yield return null;
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}
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}
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public void AddDependency<TDependency>() where TDependency : IInitialSyncProcessor
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{
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DependentProcessors.Add(typeof(TDependency));
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}
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public void AddStep(Func<InitialPlayerSync, IEnumerator> step)
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{
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Steps.Add(step);
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}
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public void AddStep(Action<InitialPlayerSync> step)
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{
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Steps.Add(sync =>
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{
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step(sync);
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return Array.Empty<object>().GetEnumerator();
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});
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}
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public void AddStep(Func<IEnumerator> step)
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{
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Steps.Add(_ => step());
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}
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}
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