Files
Nitrox/NitroxClient/GameLogic/SeamothModulesEvent.cs
2025-07-06 00:23:46 +02:00

34 lines
1.0 KiB
C#

using NitroxClient.Communication.Abstract;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
namespace NitroxClient.GameLogic
{
public class SeamothModulesEvent
{
private readonly IPacketSender packetSender;
public SeamothModulesEvent(IPacketSender packetSender)
{
this.packetSender = packetSender;
}
public void BroadcastElectricalDefense(TechType techType, int slotID, SeaMoth instance)
{
if (!instance.TryGetIdOrWarn(out NitroxId id))
{
return;
}
if (techType == TechType.SeamothElectricalDefense)
{
Transform aimingTransform = Player.main.camRoot.GetAimingTransform();
SeamothModulesAction changed = new SeamothModulesAction(techType.ToDto(), slotID, id, aimingTransform.forward.ToDto(), aimingTransform.rotation.ToDto());
packetSender.Send(changed);
}
}
}
}