Files
Nitrox/NitroxClient/GameLogic/Spawning/InstalledModuleEntitySpawner.cs
2025-07-06 00:23:46 +02:00

96 lines
3.5 KiB
C#

using System.Collections;
using NitroxClient.GameLogic.Helper;
using NitroxClient.GameLogic.Spawning.Abstract;
using NitroxClient.GameLogic.Spawning.WorldEntities;
using NitroxClient.MonoBehaviours;
using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.Util;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning;
public class InstalledModuleEntitySpawner : SyncEntitySpawner<InstalledModuleEntity>
{
protected override IEnumerator SpawnAsync(InstalledModuleEntity entity, TaskResult<Optional<GameObject>> result)
{
if (!CanSpawn(entity, out GameObject parentObject, out Equipment equipment, out string errorLog))
{
Log.Info(errorLog);
result.Set(Optional.Empty);
yield break;
}
TaskResult<GameObject> gameObjectResult = new();
yield return DefaultWorldEntitySpawner.CreateGameObject(entity.TechType.ToUnity(), entity.ClassId, entity.Id, gameObjectResult);
GameObject gameObject = gameObjectResult.Get();
SetupObject(entity, gameObject, parentObject, equipment);
result.Set(Optional.Of(gameObject));
}
protected override bool SpawnSync(InstalledModuleEntity entity, TaskResult<Optional<GameObject>> result)
{
if (!DefaultWorldEntitySpawner.TryGetCachedPrefab(out GameObject prefab, entity.TechType.ToUnity(), entity.ClassId))
{
return false;
}
if (!CanSpawn(entity, out GameObject parentObject, out Equipment equipment, out string errorLog))
{
Log.Error(errorLog);
return true;
}
GameObject gameObject = GameObjectHelper.SpawnFromPrefab(prefab, entity.Id);
SetupObject(entity, gameObject, parentObject, equipment);
result.Set(gameObject);
return true;
}
protected override bool SpawnsOwnChildren(InstalledModuleEntity entity) => false;
private bool CanSpawn(InstalledModuleEntity entity, out GameObject parentObject, out Equipment equipment, out string errorLog)
{
if (!NitroxEntity.TryGetObjectFrom(entity.ParentId, out parentObject))
{
equipment = null;
errorLog = $"Unable to find inventory container with id {entity.Id} for {entity}";
return false;
}
// The game considers modules as vehicle equipment. Get the container and install it into the required slot.
Optional<Equipment> opEquipment = EquipmentHelper.FindEquipmentComponent(parentObject);
if (!opEquipment.HasValue)
{
equipment = null;
errorLog = $"Unable to find equipment container inside {parentObject}";
return false;
}
equipment = opEquipment.Value;
errorLog = null;
return true;
}
private void SetupObject(InstalledModuleEntity entity, GameObject gameObject, GameObject parentObject, Equipment equipment)
{
Pickupable pickupable = gameObject.RequireComponent<Pickupable>();
pickupable.Initialize();
InventoryItem inventoryItem = new(pickupable)
{
container = equipment
};
inventoryItem.item.Reparent(equipment.tr);
equipment.equipment[entity.Slot] = inventoryItem;
equipment.UpdateCount(pickupable.GetTechType(), true);
Equipment.SendEquipmentEvent(pickupable, 0, parentObject, entity.Slot);
equipment.NotifyEquip(entity.Slot, inventoryItem);
}
}