Files
2025-07-06 00:23:46 +02:00

84 lines
3.2 KiB
C#

using System.Collections;
using NitroxClient.GameLogic.Spawning.Metadata.Processor;
using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.Util;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.WorldEntities;
public class CrashEntitySpawner : IWorldEntitySpawner, IWorldEntitySyncSpawner
{
public IEnumerator SpawnAsync(WorldEntity entity, Optional<GameObject> parent, EntityCell cellRoot, TaskResult<Optional<GameObject>> result)
{
if (!DefaultWorldEntitySpawner.TryGetCachedPrefab(out GameObject prefab, classId: entity.ClassId))
{
TaskResult<GameObject> prefabResult = new();
yield return DefaultWorldEntitySpawner.RequestPrefab(entity.ClassId, prefabResult);
if (!prefabResult.Get())
{
Log.Error($"Couldn't find a prefab for {nameof(WorldEntity)} of ClassId {entity.ClassId}");
yield break;
}
prefab = prefabResult.Get();
}
GameObject gameObject = GameObjectHelper.InstantiateWithId(prefab, entity.Id);
if (!VerifyCanSpawnOrError(entity, gameObject, parent.Value, out Crash crash, out CrashHome crashHome))
{
yield break;
}
SetupObject(entity, crash, crashHome);
result.Set(gameObject);
}
public bool SpawnsOwnChildren() => false;
public bool SpawnSync(WorldEntity entity, Optional<GameObject> parent, EntityCell cellRoot, TaskResult<Optional<GameObject>> result)
{
if (!DefaultWorldEntitySpawner.TryGetCachedPrefab(out GameObject prefab, classId: entity.ClassId))
{
return false;
}
GameObject gameObject = GameObjectHelper.InstantiateWithId(prefab, entity.Id);
if (!VerifyCanSpawnOrError(entity, gameObject, parent.Value, out Crash crash, out CrashHome crashHome))
{
return true;
}
SetupObject(entity, crash, crashHome);
result.Set(gameObject);
return true;
}
private static bool VerifyCanSpawnOrError(WorldEntity entity, GameObject prefabObject, GameObject parentObject, out Crash crash, out CrashHome crashHome)
{
if (!prefabObject.TryGetComponent(out crash))
{
Log.Error($"Couldn't find component {nameof(Crash)} on prefab with ClassId: {entity.ClassId}");
crashHome = null;
return false;
}
if (parentObject && parentObject.TryGetComponent(out crashHome))
{
return true;
}
crashHome = null;
Log.Error($"Couldn't find a valid parent for {entity}");
return false;
}
private static void SetupObject(WorldEntity worldEntity, Crash crash, CrashHome crashHome)
{
crash.transform.SetPositionAndRotation(worldEntity.Transform.Position.ToUnity(), worldEntity.Transform.Rotation.ToUnity());
crash.transform.localScale = worldEntity.Transform.LocalScale.ToUnity();
crashHome.crash = crash;
CrashHomeMetadataProcessor.UpdateCrashHomeOpen(crashHome);
LargeWorldStreamer.main.MakeEntityTransient(crash.gameObject);
}
}