11 lines
346 B
C#
11 lines
346 B
C#
using NitroxModel.DataStructures.GameLogic.Entities;
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using NitroxModel.DataStructures.Util;
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using UnityEngine;
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namespace NitroxClient.GameLogic.Spawning.WorldEntities;
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public interface IWorldEntitySyncSpawner
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{
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bool SpawnSync(WorldEntity entity, Optional<GameObject> parent, EntityCell cellRoot, TaskResult<Optional<GameObject>> result);
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}
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