Files
Nitrox/NitroxClient/GameLogic/Spawning/WorldEntities/SerializedWorldEntitySpawner.cs
2025-07-06 00:23:46 +02:00

108 lines
4.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.Unity;
using NitroxModel.DataStructures.Util;
using NitroxModel.Helper;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
using UWE;
namespace NitroxClient.GameLogic.Spawning.WorldEntities;
public class SerializedWorldEntitySpawner : IWorldEntitySpawner, IWorldEntitySyncSpawner
{
/// <summary>
/// Contains the only types we allow the server to instantiate on clients (for security concerns)
/// </summary>
private readonly HashSet<Type> typesWhitelist = new()
{
typeof(Light), typeof(DisableBeforeExplosion), typeof(BoxCollider), typeof(SphereCollider)
};
public SerializedWorldEntitySpawner()
{
// Preloading a useful asset
if (!NitroxEnvironment.IsTesting && !ProtobufSerializer.emptyGameObjectPrefab)
{
ProtobufSerializer.emptyGameObjectPrefab = Resources.Load<GameObject>("SerializerEmptyGameObject");
}
}
public IEnumerator SpawnAsync(WorldEntity entity, Optional<GameObject> parent, EntityCell cellRoot, TaskResult<Optional<GameObject>> result)
{
SpawnSync(entity, parent, cellRoot, result);
yield break;
}
public bool SpawnsOwnChildren() => false;
public bool SpawnSync(WorldEntity entity, Optional<GameObject> parent, EntityCell cellRoot, TaskResult<Optional<GameObject>> result)
{
if (entity is not SerializedWorldEntity serializedWorldEntity)
{
return true;
}
using PooledObject<ProtobufSerializer> proxy = ProtobufSerializerPool.GetProxy();
ProtobufSerializer serializer = proxy.Value;
UniqueIdentifier uniqueIdentifier = serializer.CreateEmptyGameObject("SerializerEmptyGameObject");
GameObject gameObject = uniqueIdentifier.gameObject;
gameObject.SetActive(false);
gameObject.layer = serializedWorldEntity.Layer;
gameObject.tag = "Untagged"; // Same tag for all empty game objects
LargeWorldEntity largeWorldEntity = gameObject.AddComponent<LargeWorldEntity>();
largeWorldEntity.cellLevel = (LargeWorldEntity.CellLevel)serializedWorldEntity.Level;
Transform transform = gameObject.transform;
transform.SetParent(cellRoot.liveRoot.transform);
NitroxVector3 localPosition = serializedWorldEntity.Transform.LocalPosition - serializedWorldEntity.AbsoluteEntityCell.Position;
transform.localPosition = localPosition.ToUnity();
transform.localRotation = serializedWorldEntity.Transform.LocalRotation.ToUnity();
transform.localScale = serializedWorldEntity.Transform.LocalScale.ToUnity();
// Code inspired from ProtobufSerializer.DeserializeIntoGameObject
Dictionary<Type, int> dictionary = ProtobufSerializer.componentCountersPool.Get();
dictionary.Clear();
foreach (SerializedComponent serializedComponent in serializedWorldEntity.Components)
{
string typeName = serializedComponent.TypeName;
Type cachedType = ProtobufSerializer.GetCachedType(typeName);
if (!typesWhitelist.Contains(cachedType))
{
Log.ErrorOnce($"Server asked to instantiate a non-whitelisted type {typeName}.");
return true;
}
using MemoryStream stream = new(serializedComponent.Data);
int id = ProtobufSerializer.IncrementComponentCounter(dictionary, cachedType);
Component orAddComponent = ProtobufSerializer.GetOrAddComponent(gameObject, cachedType, typeName, id, true);
if (orAddComponent)
{
serializer.Deserialize(stream, orAddComponent, cachedType, false);
}
else
{
Log.ErrorOnce($"Deserializing component {typeName} into {gameObject} failed");
}
ProtobufSerializer.SetIsEnabled(orAddComponent, serializedComponent.IsEnabled);
}
foreach (IProtoEventListener listener in gameObject.GetComponents<IProtoEventListener>())
{
listener.OnProtoDeserialize(serializer);
}
dictionary.Clear();
ProtobufSerializer.componentCountersPool.Return(dictionary);
gameObject.SetActive(true);
result.Set(gameObject);
return true;
}
}