25 lines
1.0 KiB
C#
25 lines
1.0 KiB
C#
namespace NitroxClient.Helpers;
|
|
|
|
public static class VFXConstructingHelper
|
|
{
|
|
public static void EndGracefully(this VFXConstructing vfxConstructing)
|
|
{
|
|
// tell it we aren't done processing the OnSubComplete side-effects.
|
|
vfxConstructing.isDone = false;
|
|
|
|
// When vehicles are spawned they intentionally have a delay to remove the animation to give it a cinematic effect.
|
|
// setting to 0 is not enough, value must be negative.
|
|
vfxConstructing.delay = -1;
|
|
|
|
// We only set the constructed amount and don't call any of the end methods. For some reason, if the vfx doesn't
|
|
// end organically it can bug out the vehicle. Users won't notice a difference.
|
|
vfxConstructing.constructed = 1;
|
|
|
|
// Height is only used to calculate splash effects (vehicle falling into the water). This will disable it.
|
|
vfxConstructing.heightOffset = -999;
|
|
|
|
// Force an update to lock in these changes before anything stateful happens.
|
|
vfxConstructing.Update();
|
|
}
|
|
}
|