Files
Nitrox/NitroxClient/Helpers/VFXConstructingHelper.cs
2025-07-06 00:23:46 +02:00

25 lines
1.0 KiB
C#

namespace NitroxClient.Helpers;
public static class VFXConstructingHelper
{
public static void EndGracefully(this VFXConstructing vfxConstructing)
{
// tell it we aren't done processing the OnSubComplete side-effects.
vfxConstructing.isDone = false;
// When vehicles are spawned they intentionally have a delay to remove the animation to give it a cinematic effect.
// setting to 0 is not enough, value must be negative.
vfxConstructing.delay = -1;
// We only set the constructed amount and don't call any of the end methods. For some reason, if the vfx doesn't
// end organically it can bug out the vehicle. Users won't notice a difference.
vfxConstructing.constructed = 1;
// Height is only used to calculate splash effects (vehicle falling into the water). This will disable it.
vfxConstructing.heightOffset = -999;
// Force an update to lock in these changes before anything stateful happens.
vfxConstructing.Update();
}
}