Files
Nitrox/NitroxClient/MonoBehaviours/AnimationSender.cs
2025-07-06 00:23:46 +02:00

43 lines
981 B
C#

using NitroxClient.GameLogic;
using NitroxModel.Core;
using UnityEngine;
namespace NitroxClient.MonoBehaviours
{
public class AnimationSender : MonoBehaviour
{
private LocalPlayer localPlayer;
AnimChangeState lastUnderwaterState = AnimChangeState.UNSET;
public void Awake()
{
localPlayer = NitroxServiceLocator.LocateService<LocalPlayer>();
}
public void Update()
{
AnimChangeState underwaterState = (AnimChangeState)(Player.main.IsUnderwater() ? 1 : 0);
if (lastUnderwaterState != underwaterState)
{
localPlayer.AnimationChange(AnimChangeType.UNDERWATER, underwaterState);
lastUnderwaterState = underwaterState;
}
}
}
public enum AnimChangeState
{
OFF,
ON,
UNSET
}
public enum AnimChangeType
{
UNDERWATER,
BENCH,
INFECTION_REVEAL
}
}