195 lines
6.0 KiB
C#
195 lines
6.0 KiB
C#
using System;
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using System.Linq;
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using DiscordGameSDKWrapper;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.MonoBehaviours.Gui.MainMenu.ServersList;
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using NitroxModel;
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using NitroxModel.Core;
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using NitroxModel.Packets;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace NitroxClient.MonoBehaviours.Discord;
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public class DiscordClient : MonoBehaviour
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{
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private const long CLIENT_ID = 405122994348752896;
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private const int RETRY_INTERVAL = 60;
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private static DiscordClient main;
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private static DiscordGameSDKWrapper.Discord discord;
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private static ActivityManager activityManager;
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private static Activity activity;
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private static bool showingWindow;
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private void Awake()
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{
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if (main)
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{
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Log.Error($"[Discord] Tried to instantiate a second {nameof(DiscordClient)}");
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return;
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}
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activity = new();
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main = this;
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DontDestroyOnLoad(gameObject);
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Log.Info("[Discord] Starting Discord client");
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StartDiscordHook();
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}
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private void StartDiscordHook()
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{
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try
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{
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discord = new DiscordGameSDKWrapper.Discord(CLIENT_ID, (ulong)CreateFlags.NoRequireDiscord);
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discord.SetLogHook(DiscordGameSDKWrapper.LogLevel.Debug, (level, message) => Log.Write((NitroxModel.Logger.LogLevel)level, $"[Discord] {message}"));
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activityManager = discord.GetActivityManager();
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activityManager.RegisterSteam((uint)GameInfo.Subnautica.SteamAppId);
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activityManager.OnActivityJoinRequest += ActivityJoinRequest;
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activityManager.OnActivityJoin += ActivityJoin;
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if (!string.IsNullOrEmpty(activity.State))
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{
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UpdateActivity();
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}
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}
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catch (Exception ex)
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{
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DisposeAndScheduleHookRestart();
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Log.ErrorOnce($"Encountered an error while starting Discord hook, will retry every {RETRY_INTERVAL} seconds: {ex.Message}");
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}
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}
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private void OnDisable()
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{
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Log.Info("[Discord] Shutdown client");
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discord?.Dispose();
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}
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private void OnDestroy()
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{
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if (main == this)
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{
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main = null;
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activity = default;
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}
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}
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private void Update()
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{
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try
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{
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discord?.RunCallbacks();
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}
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catch (Exception ex)
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{
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// Happens when Discord is closed while Nitrox has its Discord hook running (and for other reason)
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DisposeAndScheduleHookRestart();
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Log.ErrorOnce($"An error occured while running callbacks for Discord, will retry every {RETRY_INTERVAL} seconds: {ex.Message}");
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}
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}
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private void DisposeAndScheduleHookRestart()
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{
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discord?.Dispose();
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discord = null;
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Invoke(nameof(StartDiscordHook), RETRY_INTERVAL);
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}
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private void ActivityJoin(string secret)
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{
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Log.Info("[Discord] Joining Server");
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if (SceneManager.GetActiveScene().name != "StartScreen" || !MainMenuServerListPanel.Main)
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{
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Log.InGame(Language.main.Get("Nitrox_DiscordMultiplayerMenu"));
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Log.Warn("[Discord] Can't join a server outside of the main-menu.");
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return;
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}
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string[] splitSecret = secret.Split(':');
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string ip = string.Join(":", splitSecret.Take(splitSecret.Length - 1));
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string port = splitSecret.Last();
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if(int.TryParse(port, out int portInt))
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{
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Log.Error($"[Discord] Port from received secret can't be parsed as int: {port}");
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return;
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}
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MainMenuServerButton.OpenJoinServerMenuAsync(ip, portInt).ContinueWithHandleError(true);
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}
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private void ActivityJoinRequest(ref User user)
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{
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if (!showingWindow && Multiplayer.Active)
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{
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Log.Info($"[Discord] JoinRequest: Name:{user.Username}#{user.Discriminator} UserID:{user.Id}");
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StartCoroutine(DiscordJoinRequestGui.SpawnGui(user));
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showingWindow = true;
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}
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else
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{
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Log.Warn("[Discord] Request window is already active.");
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}
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}
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public static void InitializeRPMenu()
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{
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activity.State = Language.main.Get("Nitrox_DiscordMainMenuState");
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activity.Assets.LargeImage = "icon";
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UpdateActivity();
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}
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public static void InitializeRPInGame(string username, int playerCount, int maxConnections)
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{
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activity.State = Language.main.Get("Nitrox_DiscordInGameState");
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activity.Details = Language.main.Get("Nitrox_DiscordInGame").Replace("{PLAYER}", username);
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activity.Timestamps.Start = 0;
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activity.Party.Size.CurrentSize = playerCount;
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activity.Party.Size.MaxSize = maxConnections;
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UpdateActivity();
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NitroxServiceLocator.LocateService<IPacketSender>().Send(new DiscordRequestIP(string.Empty));
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}
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public static void UpdateIpPort(string ipPort)
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{
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activity.Party.Id = $"NitroxPartyID:{ipPort}";
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activity.Secrets.Join = ipPort;
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UpdateActivity();
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}
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public static void UpdatePartySize(int size)
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{
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activity.Party.Size.CurrentSize = size;
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UpdateActivity();
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}
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private static void UpdateActivity()
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{
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activityManager?.UpdateActivity(activity, (result) =>
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{
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if (result != Result.Ok)
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{
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Log.Error($"[Discord] {result}: Updating Activity failed");
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}
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});
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}
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public static void RespondJoinRequest(long userID, ActivityJoinRequestReply reply)
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{
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showingWindow = false;
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activityManager?.SendRequestReply(userID, reply, (result) =>
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{
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if (result == Result.Ok)
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{
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Log.Info($"[Discord] Responded successfully {reply} to {userID}");
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}
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else
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{
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Log.InGame($"[Discord] {Language.main.Get("Nitrox_Failure")}");
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Log.Error($"[Discord] {result}: Failed to send join response");
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}
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});
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}
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}
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