33 lines
972 B
C#
33 lines
972 B
C#
using System;
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using NitroxModel.DataStructures;
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using NitroxModel.Packets;
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using NitroxModel_Subnautica.DataStructures.GameLogic;
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namespace NitroxModel_Subnautica.Packets
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{
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/// <summary>
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/// Triggered when a fire has been created in <see cref="SubFire.CreateFire(SubFire.RoomFire)"/>
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/// </summary>
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[Serializable]
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public class CyclopsFireCreated : Packet
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{
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public CyclopsFireData FireCreatedData { get; }
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public CyclopsFireCreated(NitroxId id, NitroxId cyclopsId, CyclopsRooms room, int nodeIndex)
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{
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FireCreatedData = new CyclopsFireData(id, cyclopsId, room, nodeIndex);
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}
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/// <remarks>Used for deserialization</remarks>
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public CyclopsFireCreated(CyclopsFireData fireCreatedData)
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{
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FireCreatedData = fireCreatedData;
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}
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public override string ToString()
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{
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return $"[CyclopsFireCreated - {FireCreatedData}]";
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}
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}
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}
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