Files
2025-07-06 00:23:46 +02:00

49 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
namespace NitroxModel.DataStructures.GameLogic.Entities.Bases;
[Serializable, DataContract]
public class BaseLeakEntity : Entity
{
[DataMember(Order = 1)]
public float Health { get; set; }
[DataMember(Order = 2)]
public NitroxInt3 RelativeCell { get; set; }
[IgnoreConstructor]
protected BaseLeakEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public BaseLeakEntity(float health, NitroxInt3 relativeCell, NitroxId leakId, NitroxId parentId)
{
Health = health;
RelativeCell = relativeCell;
Id = leakId;
ParentId = parentId;
}
/// <remarks>Used for deserialization</remarks>
public BaseLeakEntity(float health, NitroxInt3 relativeCell, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List<Entity> childEntities)
{
Health = health;
RelativeCell = relativeCell;
Id = id;
TechType = techType;
Metadata = metadata;
ParentId = parentId;
ChildEntities = childEntities;
}
public override string ToString()
{
return $"[BaseLeakEntity Health: {Health}, RelativeCell: {RelativeCell}]";
}
}