Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/CreatureRespawnEntity.cs
2025-07-06 00:23:46 +02:00

42 lines
1.5 KiB
C#

using System;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using System.Collections.Generic;
using BinaryPack.Attributes;
using System.Runtime.Serialization;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities;
[Serializable, DataContract]
public class CreatureRespawnEntity : WorldEntity
{
[DataMember(Order = 1)]
public float SpawnTime { get; set; }
[DataMember(Order = 2)]
public NitroxTechType RespawnTechType { get; set; }
[DataMember(Order = 3)]
public List<string> AddComponents { get; set; } = [];
[IgnoreConstructor]
protected CreatureRespawnEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
/// <remarks>Used for deserialization</remarks>
public CreatureRespawnEntity(NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List<Entity> childEntities, float spawnTime, NitroxTechType respawnTechType, List<string> addComponents) :
base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities)
{
SpawnTime = spawnTime;
RespawnTechType = respawnTechType;
AddComponents = addComponents;
}
public override string ToString()
{
return $"[{nameof(CreatureRespawnEntity)} SpawnTime: {SpawnTime}, RespawnTechType: {RespawnTechType}, AddComponents: [{string.Join(", ", AddComponents)}] {base.ToString()}]";
}
}