Files
2025-07-06 00:23:46 +02:00

23 lines
890 B
C#

using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities;
[Serializable, DataContract]
public class PlacedWorldEntity : WorldEntity
{
[IgnoreConstructor]
protected PlacedWorldEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
/// <remarks>Used for deserialization</remarks>
public PlacedWorldEntity(NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List<Entity> childEntities) :
base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities) { }
}