43 lines
1.6 KiB
C#
43 lines
1.6 KiB
C#
using System;
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using NitroxModel.DataStructures;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Server;
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namespace NitroxModel.MultiplayerSession;
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[Serializable]
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public class PlayerContext
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{
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public string PlayerName { get; }
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public ushort PlayerId { get; }
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public NitroxId PlayerNitroxId { get; }
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public bool WasBrandNewPlayer { get; }
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public PlayerSettings PlayerSettings { get; }
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public bool IsMuted { get; set; }
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public NitroxGameMode GameMode { get; set; }
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/// <summary>
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/// Not null if the player is currently driving a vehicle.
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/// </summary>
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public NitroxId DrivingVehicle { get; set; }
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public IntroCinematicMode IntroCinematicMode { get; set; }
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public PlayerContext(string playerName, ushort playerId, NitroxId playerNitroxId, bool wasBrandNewPlayer, PlayerSettings playerSettings, bool isMuted,
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NitroxGameMode gameMode, NitroxId drivingVehicle, IntroCinematicMode introCinematicMode)
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{
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PlayerName = playerName;
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PlayerId = playerId;
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PlayerNitroxId = playerNitroxId;
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WasBrandNewPlayer = wasBrandNewPlayer;
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PlayerSettings = playerSettings;
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IsMuted = isMuted;
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GameMode = gameMode;
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DrivingVehicle = drivingVehicle;
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IntroCinematicMode = introCinematicMode;
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}
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public override string ToString()
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{
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return $"[PlayerContext - PlayerName: {PlayerName}, PlayerId: {PlayerId}, PlayerNitroxId: {PlayerNitroxId}, WasBrandNewPlayer: {WasBrandNewPlayer}, PlayerSettings: {PlayerSettings}, GameMode: {GameMode}, DrivingVehicle: {DrivingVehicle}, IntroCinematicMode: {IntroCinematicMode}]";
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}
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}
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