39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using NitroxModel.DataStructures.GameLogic;
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namespace NitroxModel.Packets
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{
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[Serializable]
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public class KnownTechEntryAdd : Packet
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{
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public enum EntryCategory
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{
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/// <summary>
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/// <b>KnownTech.knownTech</b><br/>
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/// Tech items that you learn about after fulfilling a requirement. Often times, discovering a new KnownTech.analyzedTech item will provide 1 or more KnownTech.knownTech items. (Peeper -> CookedPeeper)
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/// </summary>
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KNOWN = 0,
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/// <summary>
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/// <b>KnownTech.analyzedTech</b><br/>
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/// Tech items that you find in the world and acquire. They often show a notification saying you found/learned about them. (Fish, Resources, etc)
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/// <br/>
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/// </summary>
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ANALYZED = 1
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}
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public NitroxTechType TechType { get; }
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public bool Verbose { get; }
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public EntryCategory Category { get; }
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public List<NitroxTechType> PartialTechTypesToRemove { get; }
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public KnownTechEntryAdd(EntryCategory category, NitroxTechType techType, bool verbose, List<NitroxTechType> partialTechTypesToRemove = null)
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{
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Category = category;
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TechType = techType;
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Verbose = verbose;
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PartialTechTypesToRemove = partialTechTypesToRemove;
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}
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}
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}
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