Files
Nitrox/NitroxModel/Packets/PlayerJoinedMultiplayerSession.cs
2025-07-06 00:23:46 +02:00

23 lines
704 B
C#

using System;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.Util;
using NitroxModel.MultiplayerSession;
namespace NitroxModel.Packets;
[Serializable]
public class PlayerJoinedMultiplayerSession : Packet
{
public PlayerContext PlayerContext { get; }
public Optional<NitroxId> SubRootId { get; }
public PlayerWorldEntity PlayerWorldEntity { get; }
public PlayerJoinedMultiplayerSession(PlayerContext playerContext, Optional<NitroxId> subRootId, PlayerWorldEntity playerWorldEntity)
{
PlayerContext = playerContext;
SubRootId = subRootId;
PlayerWorldEntity = playerWorldEntity;
}
}