23 lines
704 B
C#
23 lines
704 B
C#
using System;
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using NitroxModel.DataStructures;
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using NitroxModel.DataStructures.GameLogic.Entities;
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using NitroxModel.DataStructures.Util;
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using NitroxModel.MultiplayerSession;
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namespace NitroxModel.Packets;
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[Serializable]
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public class PlayerJoinedMultiplayerSession : Packet
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{
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public PlayerContext PlayerContext { get; }
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public Optional<NitroxId> SubRootId { get; }
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public PlayerWorldEntity PlayerWorldEntity { get; }
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public PlayerJoinedMultiplayerSession(PlayerContext playerContext, Optional<NitroxId> subRootId, PlayerWorldEntity playerWorldEntity)
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{
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PlayerContext = playerContext;
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SubRootId = subRootId;
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PlayerWorldEntity = playerWorldEntity;
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}
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}
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