Files
Nitrox/NitroxModel/Packets/WaterParkDeconstructed.cs
2025-07-06 00:23:46 +02:00

24 lines
943 B
C#

using System;
using System.Collections.Generic;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic.Bases;
using NitroxModel.DataStructures.GameLogic.Entities.Bases;
namespace NitroxModel.Packets;
[Serializable]
public sealed class WaterParkDeconstructed : PieceDeconstructed
{
public InteriorPieceEntity NewWaterPark { get; }
public List<NitroxId> MovedChildrenIds { get; }
public bool Transfer { get; }
public WaterParkDeconstructed(NitroxId baseId, NitroxId pieceId, BuildPieceIdentifier buildPieceIdentifier, GhostEntity replacerGhost, BaseData baseData, InteriorPieceEntity newWaterPark, List<NitroxId> movedChildrenIds, bool transfer, int operationId) :
base(baseId, pieceId, buildPieceIdentifier, replacerGhost, baseData, operationId)
{
NewWaterPark = newWaterPark;
MovedChildrenIds = movedChildrenIds ?? new List<NitroxId>();
Transfer = transfer;
}
}