Files
Nitrox/NitroxPatcher/Patches/Dynamic/CrafterLogic_TryPickupSingleAsync_Patch.cs
2025-07-06 00:23:46 +02:00

57 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
using UnityEngine;
namespace NitroxPatcher.Patches.Dynamic;
/**
* When a player is finished crafting an item, we need to let the server know we spawned the items. We also
* let other players know to close out the crafter and consider it empty.
*/
public sealed partial class CrafterLogic_TryPickupSingleAsync_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = AccessTools.EnumeratorMoveNext(Reflect.Method((CrafterLogic t) => t.TryPickupSingleAsync(default(TechType), default(IOut<bool>))));
public static readonly OpCode INJECTION_OPCODE = OpCodes.Call;
public static readonly object INJECTION_OPERAND = Reflect.Method(() => CrafterLogic.NotifyCraftEnd(default(GameObject), default(TechType)));
private static readonly MethodInfo COMPONENT_GAMEOBJECT_GETTER = Reflect.Property((Component t) => t.gameObject).GetMethod;
public static IEnumerable<CodeInstruction> Transpiler(MethodBase original, IEnumerable<CodeInstruction> instructions)
{
foreach (CodeInstruction instruction in instructions)
{
yield return instruction;
if (instruction.opcode.Equals(INJECTION_OPCODE) && instruction.operand.Equals(INJECTION_OPERAND))
{
/*
* Injects: Callback(this.gameObject, gameObject);
*/
yield return original.Ldloc<CrafterLogic>();
yield return new CodeInstruction(OpCodes.Callvirt, COMPONENT_GAMEOBJECT_GETTER);
yield return new CodeInstruction(OpCodes.Ldloc_S, (byte)5);
yield return new CodeInstruction(OpCodes.Call, ((Action<GameObject, GameObject>)Callback).Method);
}
}
}
public static void Callback(GameObject crafter, GameObject item)
{
if (crafter.TryGetIdOrWarn(out NitroxId crafterId))
{
// Tell the other players to consider this crafter to no longer contain a tech type.
Resolve<Entities>().BroadcastMetadataUpdate(crafterId, new CrafterMetadata(null, DayNightCycle.main.timePassedAsFloat, 0));
}
// The Pickup() item codepath will inform the server that the item was added to the inventory.
}
}