Files
Nitrox/NitroxPatcher/Patches/Dynamic/CreatureDeath_OnAttackByCreature_Patch.cs
2025-07-06 00:23:46 +02:00

25 lines
777 B
C#

using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Prevents <see cref="CreatureDeath.OnAttackByCreature"/> from happening on non-simulated entities
/// </summary>
public sealed partial class CreatureDeath_OnAttackByCreature_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((CreatureDeath t) => t.OnAttackByCreature());
public static bool Prefix(CreatureDeath __instance)
{
if (__instance.TryGetNitroxId(out NitroxId creatureId) &&
Resolve<SimulationOwnership>().HasAnyLockType(creatureId))
{
return true;
}
return false;
}
}