37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// The sonar will stay on until the player leaves the vehicle and automatically turns on when they enter again (if sonar was on at that time).
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/// </summary>
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public sealed partial class CyclopsSonarButton_SonarPing_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsSonarButton t) => t.SonarPing());
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public static bool Prefix(CyclopsSonarButton __instance)
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{
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SubRoot subRoot = __instance.subRoot;
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if (Player.main.currentSub != subRoot)
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{
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return false;
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}
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if (LocalPlayerHasLock(subRoot) && !subRoot.powerRelay.ConsumeEnergy(subRoot.sonarPowerCost, out float _))
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{
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__instance.TurnOffSonar();
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return false;
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}
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SNCameraRoot.main.SonarPing();
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__instance.soundFX.Play();
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return false;
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}
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private static bool LocalPlayerHasLock(SubRoot subRoot)
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{
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return subRoot.TryGetNitroxId(out NitroxId entityId) && Resolve<SimulationOwnership>().HasExclusiveLock(entityId);
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}
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}
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