Files
Nitrox/NitroxPatcher/Patches/Dynamic/CyclopsSonarDisplay_NewEntityOnSonar_Patch.cs
2025-07-06 00:23:46 +02:00

64 lines
2.5 KiB
C#

using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
using NitroxClient.GameLogic;
using NitroxClient.GameLogic.PlayerLogic;
using NitroxModel.Helper;
using NitroxModel_Subnautica.DataStructures;
using NitroxPatcher.Patches.Persistent;
using UnityEngine;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class CyclopsSonarDisplay_NewEntityOnSonar_Patch : NitroxPatch, IPersistentPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsSonarDisplay t) => t.NewEntityOnSonar(default));
/*
* }
* this.entitysOnSonar.Add(entityPing2);
* SetupPing(component, entityData); <----- INSERTED LINE
*/
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
return new CodeMatcher(instructions).End()
.InsertAndAdvance(TARGET_METHOD.Ldloc<CyclopsHUDSonarPing>())
.InsertAndAdvance(new CodeInstruction(OpCodes.Ldarg_1))
.InsertAndAdvance(new CodeInstruction(OpCodes.Call, Reflect.Method(() => SetupPing(default, default))))
.InstructionEnumeration();
}
public static void SetupPing(CyclopsHUDSonarPing ping, CyclopsSonarCreatureDetector.EntityData entityData)
{
if (entityData.entityType != CyclopsSonarCreatureDetector_CheckForCreaturesInRange_Patch.PLAYER_TYPE)
{
return;
}
Color color;
if (entityData.gameObject == Player.mainObject)
{
color = Resolve<LocalPlayer>().PlayerSettings.PlayerColor.ToUnity();
}
else if (entityData.gameObject.TryGetComponent(out RemotePlayerIdentifier remotePlayerIdentifier))
{
color = remotePlayerIdentifier.RemotePlayer.PlayerSettings.PlayerColor.ToUnity();
}
else
{
return;
}
CyclopsHUDSonarPing sonarPing = ping.GetComponent<CyclopsHUDSonarPing>();
// Set isCreaturePing to true so that CyclopsHUDSonarPing.Start runs the SetColor code
sonarPing.isCreaturePing = true;
sonarPing.passiveColor = color;
sonarPing.Start();
sonarPing.isCreaturePing = false;
// We remove the pulse to be able to differentiate those signals from the creatures and decoy ones
GameObject.Destroy(sonarPing.transform.Find("Ping/PingPulse").gameObject);
}
}