32 lines
992 B
C#
32 lines
992 B
C#
using System.Reflection;
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using NitroxClient.GameLogic.FMOD;
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using NitroxClient.MonoBehaviours;
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using NitroxClient.Unity.Helper;
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using NitroxModel.GameLogic.FMOD;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class FMOD_CustomLoopingEmitter_OnPlay_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((FMOD_CustomLoopingEmitter t) => t.OnPlay());
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public static bool Prefix()
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{
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return !FMODSoundSuppressor.SuppressFMODEvents;
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}
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public static void Postfix(FMOD_CustomLoopingEmitter __instance)
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{
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if (!__instance.assetStart || !Resolve<FMODWhitelist>().IsWhitelisted(__instance.assetStart.path))
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{
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return;
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}
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if (__instance.TryGetComponentInParent(out NitroxEntity nitroxEntity, true))
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{
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Resolve<FMODSystem>().SendCustomLoopingEmitterPlay(nitroxEntity.Id, __instance.assetStart.path);
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}
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}
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}
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