Files
Nitrox/NitroxPatcher/Patches/Dynamic/FMOD_StudioEventEmitter_Stop_Patch.cs
2025-07-06 00:23:46 +02:00

40 lines
1.2 KiB
C#

using System.Reflection;
using NitroxClient.GameLogic.FMOD;
using NitroxClient.MonoBehaviours;
using NitroxClient.Unity.Helper;
using NitroxModel.GameLogic.FMOD;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class FMOD_StudioEventEmitter_Stop_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((FMOD_StudioEventEmitter t) => t.Stop(default(bool)));
public static bool Prefix()
{
return !FMODSoundSuppressor.SuppressFMODEvents;
}
public static void Postfix(FMOD_StudioEventEmitter __instance, bool allowFadeout)
{
if (!__instance.evt.hasHandle())
{
return;
}
if (!Resolve<FMODWhitelist>().IsWhitelisted(__instance.asset.path))
{
return;
}
if (!__instance.TryGetComponentInParent(out NitroxEntity nitroxEntity, true))
{
Log.Warn($"[{nameof(FMOD_StudioEventEmitter_Stop_Patch)}] - No NitroxEntity found for {__instance.asset.path} at {__instance.GetFullHierarchyPath()}");
return;
}
Resolve<FMODSystem>().SendStudioEmitterStop(nitroxEntity.Id, __instance.asset.path, allowFadeout);
}
}