40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System.Reflection;
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using NitroxClient.GameLogic.FMOD;
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using NitroxClient.MonoBehaviours;
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using NitroxClient.Unity.Helper;
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using NitroxModel.GameLogic.FMOD;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class FMOD_StudioEventEmitter_Stop_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((FMOD_StudioEventEmitter t) => t.Stop(default(bool)));
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public static bool Prefix()
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{
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return !FMODSoundSuppressor.SuppressFMODEvents;
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}
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public static void Postfix(FMOD_StudioEventEmitter __instance, bool allowFadeout)
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{
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if (!__instance.evt.hasHandle())
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{
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return;
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}
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if (!Resolve<FMODWhitelist>().IsWhitelisted(__instance.asset.path))
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{
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return;
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}
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if (!__instance.TryGetComponentInParent(out NitroxEntity nitroxEntity, true))
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{
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Log.Warn($"[{nameof(FMOD_StudioEventEmitter_Stop_Patch)}] - No NitroxEntity found for {__instance.asset.path} at {__instance.GetFullHierarchyPath()}");
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return;
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}
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Resolve<FMODSystem>().SendStudioEmitterStop(nitroxEntity.Id, __instance.asset.path, allowFadeout);
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}
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}
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