26 lines
827 B
C#
26 lines
827 B
C#
using System.Reflection;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Broadcasts the destruction of a Flare once it's out of energy if the local player simulates it.
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/// </summary>
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public sealed partial class Flare_OnDestroy_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((Flare t) => t.OnDestroy());
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public static void Prefix(Flare __instance)
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{
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if (__instance.TryGetNitroxId(out NitroxId flareId) &&
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Resolve<SimulationOwnership>().HasAnyLockType(flareId))
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{
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Resolve<IPacketSender>().Send(new EntityDestroyed(flareId));
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}
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}
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}
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