35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
using System.Reflection;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class GoalManager_OnCompletedGoal_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method(() => GoalManager.main.OnCompleteGoal(default, default));
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public static void Prefix(string goalIdentifier, out bool __state)
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{
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if (!Multiplayer.Main || !Multiplayer.Main.InitialSyncCompleted)
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{
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__state = false;
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return;
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}
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// Check to see if GoalManager already contains the goal.
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// __state is used to store whether it was a new goal or not.
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__state = !GoalManager.main.completedGoalNames.Contains(goalIdentifier);
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}
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public static void Postfix(string goalIdentifier, bool __state)
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{
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// Only send the completed goal if it is a new goal (__state==true)
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// and was successfully added to the completed goals
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if (__state && GoalManager.main.completedGoalNames.Contains(goalIdentifier))
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{
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Resolve<IPacketSender>().Send(new GoalCompleted(goalIdentifier, DayNightCycle.main.timePassedAsFloat));
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}
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}
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}
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