29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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using NitroxModel.Helper;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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// The IncubatorActivationTerminal class is attached to the ion cube pillar near the incubator. This is what the player clicks
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// power up the main incubator terminal window.
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public sealed partial class IncubatorActivationTerminal_OnHandClick_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((IncubatorActivationTerminal t) => t.OnHandClick(default(GUIHand)));
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public static void Prefix(IncubatorActivationTerminal __instance)
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{
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// The server only knows about the main incubator platform which is the direct parent
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GameObject platform = __instance.transform.parent.gameObject;
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if (!__instance.incubator.powered && Inventory.main.container.Contains(TechType.PrecursorIonCrystal) &&
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platform.TryGetIdOrWarn(out NitroxId id))
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{
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IncubatorMetadata metadata = new(true, false);
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Resolve<Entities>().BroadcastMetadataUpdate(id, metadata);
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}
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}
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}
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