Files
Nitrox/NitroxPatcher/Patches/Dynamic/Incubator_OnHandClick_Patch.cs
2025-07-06 00:23:46 +02:00

63 lines
2.2 KiB
C#

using System.Reflection;
using NitroxClient.GameLogic;
using NitroxClient.GameLogic.Simulation;
using NitroxClient.MonoBehaviours.Gui.HUD;
using NitroxModel.Core;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.Helper;
using UnityEngine;
namespace NitroxPatcher.Patches.Dynamic;
// The incubator class is attached to the main terminal window. This is what the player clicks
// to hatch the eggs using the enzymes.
public sealed partial class Incubator_OnHandClick_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Incubator t) => t.OnHandClick(default(GUIHand)));
private static bool skipPrefix;
public static bool Prefix(Incubator __instance, GUIHand hand)
{
if (skipPrefix)
{
return true;
}
// The server only knows about the the main incubator platform which is the direct parent
GameObject platform = __instance.transform.parent.gameObject;
// Request a simulation lock on the incubator so that we can authoritatively spawn the resulting creatures
if (__instance.powered && !__instance.hatched && Inventory.main.container.Contains(TechType.HatchingEnzymes) &&
platform.TryGetIdOrWarn(out NitroxId id))
{
HandInteraction<Incubator> context = new(__instance, hand);
LockRequest<HandInteraction<Incubator>> lockRequest = new(id, SimulationLockType.EXCLUSIVE, ReceivedSimulationLockResponse, context);
Resolve<SimulationOwnership>().RequestSimulationLock(lockRequest);
}
return false;
}
private static void ReceivedSimulationLockResponse(NitroxId id, bool lockAquired, HandInteraction<Incubator> context)
{
if (lockAquired)
{
IncubatorMetadata metadata = new(true, true);
Entities entities = NitroxServiceLocator.LocateService<Entities>();
entities.BroadcastMetadataUpdate(id, metadata);
skipPrefix = true;
context.Target.OnHandClick(context.GuiHand);
skipPrefix = false;
}
else
{
context.Target.gameObject.AddComponent<DenyOwnershipHand>();
}
}
}