38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using System.Reflection;
|
|
using NitroxClient.Communication.Abstract;
|
|
using NitroxClient.GameLogic;
|
|
using NitroxClient.MonoBehaviours;
|
|
using NitroxModel.DataStructures;
|
|
using NitroxModel.Helper;
|
|
using NitroxModel.Packets;
|
|
|
|
namespace NitroxPatcher.Patches.Dynamic;
|
|
|
|
public sealed partial class LiveMixin_Kill_Patch : NitroxPatch, IDynamicPatch
|
|
{
|
|
internal static readonly MethodInfo TARGET_METHOD = Reflect.Method((LiveMixin t) => t.Kill(default));
|
|
|
|
public static void Postfix(LiveMixin __instance)
|
|
{
|
|
if (!Multiplayer.Main || !Multiplayer.Main.InitialSyncCompleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// We don't broadcast if we don't have objectId or if the object is whitelisted,
|
|
// in which case kill broadcast is managed differently
|
|
if (!__instance.TryGetNitroxId(out NitroxId objectId) ||
|
|
Resolve<LiveMixinManager>().IsWhitelistedUpdateType(__instance))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Some objects don't have destroyOnDeath but we still need to broadcast the death
|
|
// (because the destruction is managed by another script)
|
|
if (__instance.destroyOnDeath || Resolve<LiveMixinManager>().ShouldBroadcastDeath(__instance))
|
|
{
|
|
Resolve<IPacketSender>().Send(new EntityDestroyed(objectId));
|
|
}
|
|
}
|
|
}
|