36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System.Reflection;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Broadcasts the emptying of a planter if local player is simulating it.
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/// </summary>
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public sealed partial class Planter_ResetStorage_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Planter t) => t.ResetStorage());
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public static void Prefix(Planter __instance)
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{
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// We don't care if it's already empty
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if (__instance.storageContainer.container.count == 0)
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{
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return;
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}
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// This is called from WaterPark.Update so we have no proper way of suppressing it.
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// Thus we restrict to simulation ownership
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if (!__instance.TryGetIdOrWarn(out NitroxId planterId) ||
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!Resolve<SimulationOwnership>().HasAnyLockType(planterId))
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{
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return;
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}
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Resolve<IPacketSender>().Send(new ClearPlanter(planterId));
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}
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}
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