33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
// Disabled because these patches cause certain animations to break (such as https://github.com/SubnauticaNitrox/Nitrox/issues/2287)
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// TODO: reenable after the 1.8 release and fix animations
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#if false
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using System.Reflection;
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using NitroxClient.MonoBehaviours;
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using NitroxClient.MonoBehaviours.CinematicController;
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using NitroxClient.Unity.Helper;
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using NitroxModel_Subnautica.Helper;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class PlayerCinematicController_Start_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo targetMethod = Reflect.Method((PlayerCinematicController t) => t.Start());
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public static void Postfix(PlayerCinematicController __instance)
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{
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if (!__instance.TryGetComponentInParent(out NitroxEntity entity, true))
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{
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if (__instance.GetRootParent().gameObject.name != SubnauticaConstants.LIGHTMAPPED_PREFAB_NAME) // ignore calls from "blueprint prefabs"
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{
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Log.Warn($"[PlayerCinematicController_Start_Patch] - No NitroxEntity for \"{__instance.gameObject.GetFullHierarchyPath()}\" found!");
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}
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return;
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}
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entity.gameObject.EnsureComponent<MultiplayerCinematicReference>().AddController(__instance);
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}
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}
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#endif
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