Files
Nitrox/NitroxPatcher/Patches/Dynamic/Player_RequiresHighPrecisionPhysics_Patch.cs
2025-07-06 00:23:46 +02:00

25 lines
824 B
C#

using System.Reflection;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Subnautica enables high precision physics any time the local player is in a moving cyclops and is not piloting it.
/// We force a higher fixed timestep as long as the local player is inside of a Cyclops to avoid it stuttering.
/// </summary>
public sealed partial class Player_RequiresHighPrecisionPhysics_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Player t) => t.RequiresHighPrecisionPhysics());
public static bool Prefix(Player __instance, ref bool __result)
{
if (__instance.currentSub && __instance.currentSub.isCyclops)
{
__result = true;
return false;
}
return true;
}
}