Files
Nitrox/NitroxPatcher/Patches/Dynamic/QuickSlots_DeselectInternal_Patch.cs
2025-07-06 00:23:46 +02:00

27 lines
1.0 KiB
C#

using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
using NitroxModel.Packets;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class QuickSlots_DeselectInternal_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((QuickSlots t) => t.DeselectInternal());
public static void Prefix(InventoryItem ____heldItem)
{
if (____heldItem != null && ____heldItem.item) //____heldItem.item can be null on game quitting
{
Pickupable pickupable = ____heldItem.item;
if (pickupable.TryGetIdOrWarn(out NitroxId itemId))
{
PlayerTool component = pickupable.GetComponent<PlayerTool>();
PlayerHeldItemChanged.ChangeType type = component ? PlayerHeldItemChanged.ChangeType.HOLSTER_AS_TOOL : PlayerHeldItemChanged.ChangeType.HOLSTER_AS_ITEM;
Resolve<LocalPlayer>().BroadcastHeldItemChanged(itemId, type, null);
}
}
}
}