32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using System.Reflection;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.GameLogic;
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using NitroxClient.MonoBehaviours.Vehicles;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Broadcasts the exosuit grab by Sea Dragons (if local player has remote control of them) and temporarily disables exosuit's position sync while they're grabbed.
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/// </summary>
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public sealed partial class SeaDragon_GrabExosuit_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((SeaDragon t) => t.GrabExosuit(default));
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public static void Prefix(SeaDragon __instance, Exosuit exosuit)
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{
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if (exosuit.TryGetComponent(out VehicleMovementReplicator vehicleMovementReplicator))
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{
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vehicleMovementReplicator.enabled = false;
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}
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if (__instance.TryGetNitroxId(out NitroxId seaDragonId) && Resolve<SimulationOwnership>().HasAnyLockType(seaDragonId) &&
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exosuit.TryGetNitroxId(out NitroxId targetId))
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{
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Resolve<IPacketSender>().Send(new SeaDragonGrabExosuit(seaDragonId, targetId));
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}
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}
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}
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