39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
using System.Reflection;
|
|
using NitroxClient.Communication.Abstract;
|
|
using NitroxClient.GameLogic;
|
|
using NitroxModel.DataStructures;
|
|
using NitroxModel.DataStructures.Unity;
|
|
using NitroxModel.Helper;
|
|
using NitroxModel.Packets;
|
|
using NitroxModel_Subnautica.DataStructures;
|
|
|
|
namespace NitroxPatcher.Patches.Dynamic;
|
|
|
|
/// <summary>
|
|
/// Prevents remote torpedos from acquiring target on their own, and broadcast the new target for simulated torpedos
|
|
/// </summary>
|
|
public sealed partial class SeamothTorpedo_RepeatingTargeting_Patch : NitroxPatch, IDynamicPatch
|
|
{
|
|
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((SeamothTorpedo t) => t.RepeatingTargeting());
|
|
|
|
public static bool Prefix(SeamothTorpedo __instance)
|
|
{
|
|
return !__instance.GetComponent<BulletManager.RemotePlayerBullet>();
|
|
}
|
|
|
|
public static void Postfix(SeamothTorpedo __instance)
|
|
{
|
|
// This function's last iteration is marked by SeamothTorpedo.homingTorpedo being defined
|
|
if (__instance.GetComponent<BulletManager.RemotePlayerBullet>() || !__instance.homingTarget ||
|
|
!__instance.TryGetNitroxId(out NitroxId bulletId) || !__instance.homingTarget.TryGetNitroxId(out NitroxId targetId))
|
|
{
|
|
return;
|
|
}
|
|
|
|
NitroxVector3 position = __instance.tr.position.ToDto();
|
|
NitroxQuaternion rotation = __instance.tr.rotation.ToDto();
|
|
|
|
Resolve<IPacketSender>().Send(new TorpedoTargetAcquired(bulletId, targetId, position, rotation));
|
|
}
|
|
}
|