20 lines
637 B
C#
20 lines
637 B
C#
using System.Reflection;
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using NitroxClient.GameLogic.PlayerLogic;
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using NitroxModel.Helper;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Prevents remote players from being frozen by remote stasis fields
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/// </summary>
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public sealed partial class StasisSphere_Freeze_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((StasisSphere t) => t.Freeze(default, ref Reflect.Ref<Rigidbody>.Field));
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public static bool Prefix(Collider other, ref bool __result)
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{
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return !other.GetComponentInParent<RemotePlayerIdentifier>(true);
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}
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}
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