Files
Nitrox/NitroxPatcher/Patches/Dynamic/Vehicle_OnHandClick_Patch.cs
2025-07-06 00:23:46 +02:00

59 lines
1.7 KiB
C#

using System.Reflection;
using NitroxClient.GameLogic;
using NitroxClient.GameLogic.Simulation;
using NitroxClient.MonoBehaviours.Gui.HUD;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class Vehicle_OnHandClick_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Vehicle t) => t.OnHandClick(default(GUIHand)));
private static bool skipPrefix;
public static bool Prefix(Vehicle __instance, GUIHand hand)
{
if (skipPrefix)
{
return true;
}
if (!__instance.TryGetIdOrWarn(out NitroxId id))
{
return true;
}
if (Resolve<SimulationOwnership>().HasExclusiveLock(id))
{
Log.Debug($"Already have an exclusive lock on the vehicle: {id}");
return true;
}
HandInteraction<Vehicle> context = new(__instance, hand);
LockRequest<HandInteraction<Vehicle>> lockRequest = new(id, SimulationLockType.EXCLUSIVE, ReceivedSimulationLockResponse, context);
Resolve<SimulationOwnership>().RequestSimulationLock(lockRequest);
return false;
}
private static void ReceivedSimulationLockResponse(NitroxId id, bool lockAquired, HandInteraction<Vehicle> context)
{
Vehicle vehicle = context.Target;
if (lockAquired)
{
skipPrefix = true;
vehicle.OnHandClick(context.GuiHand);
skipPrefix = false;
}
else
{
vehicle.gameObject.AddComponent<DenyOwnershipHand>();
vehicle.isValidHandTarget = false;
}
}
}