28 lines
966 B
C#
28 lines
966 B
C#
using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class Vehicle_OnPilotModeEnd_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Vehicle t) => t.OnPilotModeEnd());
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public static void Prefix(Vehicle __instance)
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{
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Resolve<Vehicles>().BroadcastOnPilotModeChanged(__instance.gameObject, false);
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// Fixes instances of vehicles stuck on nothing by forcing the workaround (let another player enter and leave the vehicle)
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if (__instance.TryGetComponent(out MultiplayerVehicleControl mvc))
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{
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mvc.Exit();
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}
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if (__instance.TryGetIdOrWarn(out NitroxId id))
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{
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Resolve<SimulationOwnership>().RequestSimulationLock(id, SimulationLockType.TRANSIENT);
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}
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}
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}
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