35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
using System.Collections.Generic;
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namespace NitroxServer_Subnautica.GameLogic.Entities.Spawning
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{
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public static class SlotsHelper
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{
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private static Dictionary<EntitySlotData.EntitySlotType, EntitySlot.Type> typeMapping = new Dictionary<EntitySlotData.EntitySlotType, EntitySlot.Type>
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{
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{ EntitySlotData.EntitySlotType.Small, EntitySlot.Type.Small },
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{ EntitySlotData.EntitySlotType.Medium, EntitySlot.Type.Medium },
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{ EntitySlotData.EntitySlotType.Large, EntitySlot.Type.Large },
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{ EntitySlotData.EntitySlotType.Tall, EntitySlot.Type.Tall },
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{ EntitySlotData.EntitySlotType.Creature, EntitySlot.Type.Creature }
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};
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public static List<EntitySlot.Type> ConvertSlotTypes(EntitySlotData.EntitySlotType entitySlotType)
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{
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List<EntitySlot.Type> slotsTypes = new List<EntitySlot.Type>();
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foreach (KeyValuePair<EntitySlotData.EntitySlotType, EntitySlot.Type> mapping in typeMapping)
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{
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EntitySlotData.EntitySlotType slotType = mapping.Key;
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EntitySlot.Type type = mapping.Value;
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if ((entitySlotType & slotType) == slotType)
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{
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slotsTypes.Add(type);
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}
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}
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return slotsTypes;
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}
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}
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}
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