40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using NitroxModel.DataStructures;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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using NitroxServer.GameLogic.Bases;
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using NitroxServer.GameLogic.Entities;
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namespace NitroxServer.Communication.Packets.Processors;
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public abstract class BuildingProcessor<T> : AuthenticatedPacketProcessor<T> where T : Packet
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{
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internal readonly BuildingManager buildingManager;
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internal readonly PlayerManager playerManager;
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internal readonly EntitySimulation entitySimulation;
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public BuildingProcessor(BuildingManager buildingManager, PlayerManager playerManager, EntitySimulation entitySimulation = null)
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{
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this.buildingManager = buildingManager;
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this.playerManager = playerManager;
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this.entitySimulation = entitySimulation;
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}
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public void SendToOtherPlayersWithOperationId(T packet, Player player, int operationId)
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{
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if (packet is OrderedBuildPacket buildPacket)
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{
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buildPacket.OperationId = operationId;
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}
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playerManager.SendPacketToOtherPlayers(packet, player);
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}
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public void ClaimBuildPiece(Entity entity, Player player)
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{
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SimulatedEntity simulatedEntity = entitySimulation.AssignNewEntityToPlayer(entity, player, false);
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SimulationOwnershipChange ownershipChangePacket = new(simulatedEntity);
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playerManager.SendPacketToAllPlayers(ownershipChangePacket);
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}
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}
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