Files
Nitrox/NitroxServer/Communication/Packets/Processors/ChatMessageProcessor.cs
2025-07-06 00:23:46 +02:00

28 lines
872 B
C#

using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
namespace NitroxServer.Communication.Packets.Processors
{
public class ChatMessageProcessor : AuthenticatedPacketProcessor<ChatMessage>
{
private readonly PlayerManager playerManager;
public ChatMessageProcessor(PlayerManager playerManager)
{
this.playerManager = playerManager;
}
public override void Process(ChatMessage packet, Player player)
{
if (player.PlayerContext.IsMuted)
{
player.SendPacket(new ChatMessage(ChatMessage.SERVER_ID, "You're currently muted"));
return;
}
Log.Info($"<{player.Name}>: {packet.Text}");
playerManager.SendPacketToAllPlayers(packet);
}
}
}