Files
Nitrox/NitroxServer/Communication/Packets/Processors/ClearPlanterProcessor.cs
2025-07-06 00:23:46 +02:00

30 lines
1015 B
C#

using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic.Entities;
namespace NitroxServer.Communication.Packets.Processors;
public class ClearPlanterProcessor : AuthenticatedPacketProcessor<ClearPlanter>
{
private readonly EntityRegistry entityRegistry;
public ClearPlanterProcessor(EntityRegistry entityRegistry)
{
this.entityRegistry = entityRegistry;
}
public override void Process(ClearPlanter packet, Player player)
{
if (entityRegistry.TryGetEntityById(packet.PlanterId, out PlanterEntity planterEntity))
{
// No need to transmit this packet since the operation is automatically done on remote clients
entityRegistry.CleanChildren(planterEntity);
}
else
{
Log.ErrorOnce($"[{nameof(ClearPlanterProcessor)}] Could not find PlanterEntity with id {packet.PlanterId}");
}
}
}