Files
Nitrox/NitroxServer/Communication/Packets/Processors/EntityDestroyedPacketProcessor.cs
2025-07-06 00:23:46 +02:00

46 lines
1.6 KiB
C#

using NitroxModel.DataStructures.GameLogic;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.Util;
using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Entities;
namespace NitroxServer.Communication.Packets.Processors;
public class EntityDestroyedPacketProcessor : AuthenticatedPacketProcessor<EntityDestroyed>
{
private readonly PlayerManager playerManager;
private readonly EntitySimulation entitySimulation;
private readonly WorldEntityManager worldEntityManager;
public EntityDestroyedPacketProcessor(PlayerManager playerManager, EntitySimulation entitySimulation, WorldEntityManager worldEntityManager)
{
this.playerManager = playerManager;
this.worldEntityManager = worldEntityManager;
this.entitySimulation = entitySimulation;
}
public override void Process(EntityDestroyed packet, Player destroyingPlayer)
{
entitySimulation.EntityDestroyed(packet.Id);
if (worldEntityManager.TryDestroyEntity(packet.Id, out Entity entity))
{
if (entity is VehicleWorldEntity vehicleWorldEntity)
{
worldEntityManager.MovePlayerChildrenToRoot(vehicleWorldEntity);
}
foreach (Player player in playerManager.GetConnectedPlayers())
{
bool isOtherPlayer = player != destroyingPlayer;
if (isOtherPlayer && player.CanSee(entity))
{
player.SendPacket(packet);
}
}
}
}
}