46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.DataStructures.GameLogic.Entities;
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using NitroxModel.DataStructures.Util;
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using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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using NitroxServer.GameLogic.Entities;
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namespace NitroxServer.Communication.Packets.Processors;
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public class EntityDestroyedPacketProcessor : AuthenticatedPacketProcessor<EntityDestroyed>
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{
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private readonly PlayerManager playerManager;
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private readonly EntitySimulation entitySimulation;
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private readonly WorldEntityManager worldEntityManager;
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public EntityDestroyedPacketProcessor(PlayerManager playerManager, EntitySimulation entitySimulation, WorldEntityManager worldEntityManager)
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{
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this.playerManager = playerManager;
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this.worldEntityManager = worldEntityManager;
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this.entitySimulation = entitySimulation;
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}
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public override void Process(EntityDestroyed packet, Player destroyingPlayer)
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{
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entitySimulation.EntityDestroyed(packet.Id);
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if (worldEntityManager.TryDestroyEntity(packet.Id, out Entity entity))
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{
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if (entity is VehicleWorldEntity vehicleWorldEntity)
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{
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worldEntityManager.MovePlayerChildrenToRoot(vehicleWorldEntity);
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}
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foreach (Player player in playerManager.GetConnectedPlayers())
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{
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bool isOtherPlayer = player != destroyingPlayer;
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if (isOtherPlayer && player.CanSee(entity))
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{
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player.SendPacket(packet);
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}
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}
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}
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}
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}
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