37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using NitroxModel.DataStructures.Unity;
|
|
using NitroxModel.GameLogic.FMOD;
|
|
using NitroxModel.Packets;
|
|
using NitroxServer.Communication.Packets.Processors.Abstract;
|
|
using NitroxServer.GameLogic;
|
|
|
|
namespace NitroxServer.Communication.Packets.Processors;
|
|
|
|
public class FootstepPacketProcessor : AuthenticatedPacketProcessor<FootstepPacket>
|
|
{
|
|
private readonly float footstepAudioRange; // To modify this value, modify the last value of the event:/player/footstep_precursor_base sound in the SoundWhitelist_Subnautica.csv file
|
|
private readonly PlayerManager playerManager;
|
|
|
|
public FootstepPacketProcessor(PlayerManager playerManager, FMODWhitelist whitelist)
|
|
{
|
|
this.playerManager = playerManager;
|
|
whitelist.TryGetSoundData("event:/player/footstep_precursor_base", out SoundData soundData);
|
|
footstepAudioRange = soundData.Radius;
|
|
}
|
|
|
|
public override void Process(FootstepPacket footstepPacket, Player sendingPlayer)
|
|
{
|
|
foreach (Player player in playerManager.GetConnectedPlayers())
|
|
{
|
|
if (NitroxVector3.Distance(player.Position, sendingPlayer.Position) >= footstepAudioRange ||
|
|
player == sendingPlayer)
|
|
{
|
|
continue;
|
|
}
|
|
if(player.SubRootId.Equals(sendingPlayer.SubRootId))
|
|
{
|
|
player.SendPacket(footstepPacket);
|
|
}
|
|
}
|
|
}
|
|
}
|