Files
Nitrox/NitroxServer/Communication/Packets/Processors/LeakRepairedProcessor.cs
2025-07-06 00:23:46 +02:00

27 lines
864 B
C#

using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Entities;
namespace NitroxServer.Communication.Packets.Processors;
public class LeakRepairedProcessor : AuthenticatedPacketProcessor<LeakRepaired>
{
private readonly WorldEntityManager worldEntityManager;
private readonly PlayerManager playerManager;
public LeakRepairedProcessor(WorldEntityManager worldEntityManager, PlayerManager playerManager)
{
this.worldEntityManager = worldEntityManager;
this.playerManager = playerManager;
}
public override void Process(LeakRepaired packet, Player player)
{
if (worldEntityManager.TryDestroyEntity(packet.LeakId, out _))
{
playerManager.SendPacketToOtherPlayers(packet, player);
}
}
}