Files
Nitrox/NitroxServer/Communication/Packets/Processors/PDAScanFinishedPacketProcessor.cs
2025-07-06 00:23:46 +02:00

44 lines
1.4 KiB
C#

using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Entities;
using NitroxServer.GameLogic.Unlockables;
namespace NitroxServer.Communication.Packets.Processors;
public class PDAScanFinishedPacketProcessor : AuthenticatedPacketProcessor<PDAScanFinished>
{
private readonly PlayerManager playerManager;
private readonly PDAStateData pdaStateData;
private readonly WorldEntityManager worldEntityManager;
public PDAScanFinishedPacketProcessor(PlayerManager playerManager, PDAStateData pdaStateData, WorldEntityManager worldEntityManager)
{
this.playerManager = playerManager;
this.pdaStateData = pdaStateData;
this.worldEntityManager = worldEntityManager;
}
public override void Process(PDAScanFinished packet, Player player)
{
if (!packet.WasAlreadyResearched)
{
pdaStateData.UpdateEntryUnlockedProgress(packet.TechType, packet.UnlockedAmount, packet.FullyResearched);
}
playerManager.SendPacketToOtherPlayers(packet, player);
if (packet.Id != null)
{
if (packet.Destroy)
{
worldEntityManager.TryDestroyEntity(packet.Id, out _);
}
else
{
pdaStateData.AddScannerFragment(packet.Id);
}
}
}
}