Files
2025-07-06 00:23:46 +02:00

24 lines
879 B
C#

using NitroxModel.Packets;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Bases;
using NitroxServer.GameLogic.Entities;
namespace NitroxServer.Communication.Packets.Processors;
public class PlaceBaseProcessor : BuildingProcessor<PlaceBase>
{
public PlaceBaseProcessor(BuildingManager buildingManager, PlayerManager playerManager, EntitySimulation entitySimulation) : base(buildingManager, playerManager, entitySimulation){ }
public override void Process(PlaceBase packet, Player player)
{
if (buildingManager.CreateBase(packet))
{
ClaimBuildPiece(packet.BuildEntity, player);
// End-players can process elementary operations without this data (packet would be heavier for no reason)
packet.Deflate();
playerManager.SendPacketToOtherPlayers(packet, player);
}
}
}